#ifndef _CMAPP_H_
	#define _CMAPP_H_

#include <vector>
#include "SDL.h"
#include "CTile.h"
#include "CSurface.h"
#include "CSettings.h"


using namespace std;

class CMapp
{
private:
	std::vector<CTile> TileList;
public:
	SDL_Surface* Surf_Tileset;
	CMapp(void);

	bool OnLoad(char* File);
	void OnRender(SDL_Surface* Surf_Display, int MapX, int MapY);
	
	CTile* GetTile(int X, int Y);
};

#endif